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The SCEngine is a free and open source 3D rendering engine using OpenGL. It is distributed under the GNU GPL license.

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By Yno on 2012-04-18 07:34

Optimizing GPU memory consumption


A few weeks ago I decided to compute how much GPU memory the terrain was using. It turned out to be a pretty huge amount. I tried to deal with this issue for the past 4 days, here is what I've come to.

First things first, let's compute how much memory the terrain was using. I'm using geometry shaders to generate, well, terrain's geometry: vertice… read more